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$38.99

How to Defend Your Lair (vol. 4)

Par / By Keith Ammann

Book #4 de/of The Monster Know What They’re

 

[FR] Défendez-vous et protégez vos biens dans un repaire qui semble aussi réel et vivant que vos monstres grâce aux conseils de Keith Ammann, auteur de The Monsters Know What They’re Doing : Combat Tactics for Dungeon Masters.

 

[EN] Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters.

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Le monde est un endroit dangereux, surtout lorsque vous êtes malintentionné. Que vous soyez un monstre déchaîné, un cerveau calculateur ou le détenteur actuel du MacGuffin d’or, quelqu’un va s’en prendre à vous. Probablement plus d’une personne. Vous ne pouvez pas savoir quand, mais vous pouvez choisir où. Vous devez être prêt.

Vous avez besoin d’un repaire.

Dans How to Defend Your Lair, le maître de jeu Keith Ammann lève le voile sur une partie sous-estimée mais cruciale de tout jeu de rôle sur table : le théâtre des batailles. Dites adieu aux rencontres dans des donjons générés aléatoirement et bonjour à un jeu dans lequel l’endroit où se déroule le combat est tout aussi important que la personne qui se bat.

Ce livre vous apprend à utiliser les principes réels de sécurité des bâtiments et de défense des zones pour créer des forteresses pleines de saveur, informées par la narration, et suffisamment complexes pour forcer vos joueurs à penser stratégiquement. Vous étudierez les forces et les faiblesses des défenseurs et des attaquants potentiels, et créerez des espaces suffisamment solides pour repousser les intrus ordinaires… et pour offrir des défis palpitants aux intrus extraordinaires.

Avec plus d’une douzaine d’exemples de forteresses, How to Defend Your Lair est une ressource essentielle pour tout maître de jeu de RPG qui souhaite pousser ses joueurs à réfléchir à la manière de résoudre les problèmes avant de les affronter de front.

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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready.

You need a lair.

In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.

This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders…and to provide thrilling challenges to extraordinary ones.

Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

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Auteur.rice / Author

Keith Ammann est un joueur et un DM de Donjons et Dragons depuis plus de trente ans. Il rédige depuis 2016 son blog axé sur la cinquième édition de D&D, The Monsters Know What They’re Doing. Il vit à Chicago.

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Keith Ammann has been a Dungeons & Dragons player and DM for more than thirty years. He has been writing his fifth edition D&D–focused blog The Monsters Know What They’re Doing since 2016. He lives in Chicago.

Media

“I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”  —Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons

“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal ShardTimeless, and Boundless

“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics–so much so that players will love to hate ‘em. This book will enrich your game immeasurably!” —Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse

“I have to send this book to my DM!” —Hugo award finalist Max Gladstone, author of This is How You Lose the Time War

“I hope my DM doesn’t read this book.” —Hugo award-winner Elizabeth Bear, author of Ancestral Night

“Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won’t make the other side happy, but it will make the game more exciting.” —Two-time Campbell award finalist Stina Leicht, author of Cold Iron

“Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on death’s door, or would it run away to fight another day? Depending on the monster, this book has the answer.” —SYFY Wire

“One of the most interesting, thoughtful, smart RPG sourcebooks I’ve ever read… The Monsters Know What They’re Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio.”—Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland 

“As a dungeon master, I am overcome with the sheer usefulness of Keith Ammann’s The Monsters Know What They’re Doing. This book is brilliant. It’s completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too!” —Lou Anders, Hugo award winning author of Once Upon a Unicorn, Star Wars: Pirate’s Price, and the Thrones & Bones trilogy

“This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether you’re running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session.” Dice Monkey

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