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$23.99

The Glass Town Game

Par/By Catherynne M. Valente
Illustré par / illustrated by Rebecca Green

 

[FR] Charlotte et Emily Brontë pénètrent dans un monde fantastique qu’elles ont inventé afin de sauver leurs frères et sœurs dans ce roman “charmant et fantaisiste” (Booklist, critique étoilée) de l’auteur à succès du New York Times de The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.

 

[EN] Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.

Effacer / Clear

Dans un petit presbytère du Yorkshire, Charlotte, Branwell, Emily et Anne Brontë ont inventé un jeu appelé Glass Town, où leurs soldats de plomb combattent Napoléon et où personne ne meurt. Ce pays imaginaire aide les quatre enfants à échapper à la dure réalité : Charlotte et Emily sont envoyées dans un dangereux pensionnat. Mais quelque chose d’incroyable se produit alors : un train les emmène dans une véritable ville de verre, et les enfants troquent la lande pour un pays des merveilles bien à eux.

C’est leur Ville de Verre… ou presque. Leur Napoléon n’est jamais parti au combat sur un coq en porcelaine crachant du feu. Et les soldats peuvent mourir ; les guerres se font pour une potion qui ressuscite les morts, une potion qu’Anne aimerait beaucoup rapporter en Angleterre. Mais il est hors de question de revenir – Charlotte ne retournera jamais dans cette horrible école.

Ensemble, les frères et sœurs Brontë doivent lutter contre leur propre imagination dans cette célébration magique de la paternité, de la créativité et de la littérature classique de l’auteur primé Catherynne M. Valente.

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Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own.

This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school.

Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.

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Auteur.rice / Author

Catherynne M. Valente est une créatrice de plus de quarante ouvrages de fantasy et de science-fiction, dont les romans Fairyland et The Glass Town Game, qui ont été acclamés et vendus par le New York Times. Elle a été nominée pour les prix Nebula et World Fantasy, et a remporté le prix Otherwise (anciennement Tiptree), Hugo et Andre Norton. Elle vit sur une petite île au large de la côte du Maine avec son compagnon, son jeune fils et un chat d’une taille surprenante avec d’excellentes touffes de poils.

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Catherynne M. Valente is an acclaimed, New York Times bestselling creator of over forty works of fantasy and science fiction, including the Fairyland novels and The Glass Town Game. She has been nominated for the Nebula and World Fantasy awards, and has won the Otherwise (formerly Tiptree), Hugo, and Andre Norton award. She lives on a small island off the coast of Maine with her partner, young son, and a shockingly large cat with most excellent tufts.

Reviews

* “A throwback to classic children’s literature: it has the cleverness of The Phantom Tollbooth, the imagination of Alice in Wonderland, the whimsy of Edward Eager…A lovely, fanciful piece of middle-grade fiction about the worlds we make, and the lives they can take on.” Booklist, starred review

* “The story’s real delights come from the wit and cleverness woven into every description and conversation, as well as the sharp insights Valente brings to the children’s insecurities, longings, and hidden desires, which burst to the surface in this magical and perilous world.” Publishers Weekly, starred review

* “In a middle-grade fantasy reminiscent of beloved tales from Edward Eager and Pamela Dean, the imaginary realms of the Brontë juvenilia come to wondrous life…An absolute must for fans, of course; but even readers who’ve never heard of Heathcliff will be captivated from the first page to the last.” Kirkus Reviews, starred review

“The wildly imaginative Brontë siblings might have invented Glass Town, an imaginary land of romance, intrigue, and splendid battles, but they have met their creative match as Valente brings it to vibrant fictional life in this novel.” BCCB

“Valente’s fantasy is…driven by energetic wordplay and wacky invention that keep it bounding along.” – Horn Book

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